Why does Samurai Shodown still feel so different?
I have been revisiting Samurai Shodown and wondering why it still feels so different from other fighting games of the 1990s. While Street Fighter and The King of Fighters emphasized speed and combos, Samurai Shodown focused on patient movement, weapon spacing, and attacks that could decide a round instantly. Do you think that unusual design is why the series remained a niche favorite? I wrote down some thoughts here: Samurai Shodown: The Misfit of Fighting Games
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